mtcute/packages/dispatcher/src/dispatcher.ts

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/* eslint-disable @typescript-eslint/explicit-module-boundary-types */
import {
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CallbackQuery,
ChatsIndex,
InlineQuery,
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MaybeAsync,
Message,
MtCuteArgumentError,
TelegramClient,
UsersIndex,
} from '@mtcute/client'
import { tl } from '@mtcute/tl'
// begin-codegen-imports
import {
UpdateHandler,
RawUpdateHandler,
NewMessageHandler,
EditMessageHandler,
DeleteMessageHandler,
ChatMemberUpdateHandler,
InlineQueryHandler,
ChosenInlineResultHandler,
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CallbackQueryHandler,
PollUpdateHandler,
PollVoteHandler,
UserStatusUpdateHandler,
UserTypingHandler,
} from './handler'
// end-codegen-imports
import { UpdateInfoForError } from './handler'
import { filters, UpdateFilter } from './filters'
import { handlers } from './builders'
import { ChatMemberUpdate } from './updates'
import { ChosenInlineResult } from './updates/chosen-inline-result'
import { PollUpdate } from './updates/poll-update'
import { PollVoteUpdate } from './updates/poll-vote'
import { UserStatusUpdate } from './updates/user-status-update'
import { UserTypingUpdate } from './updates/user-typing-update'
import { DeleteMessageUpdate } from './updates/delete-message-update'
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import { IStateStorage, UpdateState, StateKeyDelegate } from './state'
import { defaultStateKeyDelegate } from './state'
import { PropagationAction } from './propagation'
const noop = () => {}
type ParserFunction = (
client: TelegramClient,
upd: tl.TypeUpdate | tl.TypeMessage,
users: UsersIndex,
chats: ChatsIndex
) => any
type UpdateParser = [Exclude<UpdateHandler['type'], 'raw'>, ParserFunction]
const baseMessageParser: ParserFunction = (
client: TelegramClient,
upd,
users,
chats
) =>
new Message(
client,
tl.isAnyMessage(upd) ? upd : (upd as any).message,
users,
chats,
upd._ === 'updateNewScheduledMessage'
)
const newMessageParser: UpdateParser = ['new_message', baseMessageParser]
const editMessageParser: UpdateParser = ['edit_message', baseMessageParser]
const chatMemberParser: UpdateParser = [
'chat_member',
(client, upd, users, chats) =>
new ChatMemberUpdate(client, upd as any, users, chats),
]
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const callbackQueryParser: UpdateParser = [
'callback_query',
(client, upd, users) => new CallbackQuery(client, upd as any, users),
]
const userTypingParser: UpdateParser = [
'user_typing',
(client, upd) => new UserTypingUpdate(client, upd as any),
]
const deleteMessageParser: UpdateParser = [
'delete_message',
(client, upd) => new DeleteMessageUpdate(client, upd as any),
]
const PARSERS: Partial<
Record<(tl.TypeUpdate | tl.TypeMessage)['_'], UpdateParser>
> = {
message: newMessageParser,
messageEmpty: newMessageParser,
messageService: newMessageParser,
updateNewMessage: newMessageParser,
updateNewChannelMessage: newMessageParser,
updateNewScheduledMessage: newMessageParser,
updateEditMessage: editMessageParser,
updateEditChannelMessage: editMessageParser,
updateChatParticipant: chatMemberParser,
updateChannelParticipant: chatMemberParser,
updateBotInlineQuery: [
'inline_query',
(client, upd, users) => new InlineQuery(client, upd as any, users),
],
updateBotInlineSend: [
'chosen_inline_result',
(client, upd, users) =>
new ChosenInlineResult(client, upd as any, users),
],
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updateBotCallbackQuery: callbackQueryParser,
updateInlineBotCallbackQuery: callbackQueryParser,
updateMessagePoll: [
'poll',
(client, upd, users) => new PollUpdate(client, upd as any, users),
],
updateMessagePollVote: [
'poll_vote',
(client, upd, users) => new PollVoteUpdate(client, upd as any, users),
],
updateUserStatus: [
'user_status',
(client, upd) => new UserStatusUpdate(client, upd as any),
],
updateChannelUserTyping: userTypingParser,
updateChatUserTyping: userTypingParser,
updateUserTyping: userTypingParser,
updateDeleteChannelMessages: deleteMessageParser,
updateDeleteMessages: deleteMessageParser,
}
const HANDLER_TYPE_TO_UPDATE: Record<string, string[]> = {}
Object.keys(PARSERS).forEach((upd: keyof typeof PARSERS) => {
const handler = PARSERS[upd]![0]
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if (!(handler in HANDLER_TYPE_TO_UPDATE))
HANDLER_TYPE_TO_UPDATE[handler] = []
HANDLER_TYPE_TO_UPDATE[handler].push(upd)
})
/**
* Updates dispatcher
*/
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export class Dispatcher<State = never, SceneName extends string = string> {
private _groups: Record<
number,
Record<UpdateHandler['type'], UpdateHandler[]>
> = {}
private _groupsOrder: number[] = []
private _client?: TelegramClient
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private _parent?: Dispatcher<any>
private _children: Dispatcher<any>[] = []
private _scenes: Record<string, Dispatcher<any, SceneName>>
private _scene?: SceneName
private _sceneScoped?: boolean
private _storage: State extends never ? undefined : IStateStorage
private _stateKeyDelegate: State extends never
? undefined
: StateKeyDelegate
private _customStateKeyDelegate?: StateKeyDelegate
private _customStorage?: IStateStorage
private _handlersCount: Record<string, number> = {}
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private _errorHandler?: <
T extends Exclude<UpdateHandler, RawUpdateHandler>
>(
err: Error,
update: UpdateInfoForError<T>,
state?: UpdateState<State, SceneName>
) => MaybeAsync<boolean>
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/**
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* Create a new dispatcher, that will be used as a child,
* optionally providing a custom key delegate
*/
constructor(key?: StateKeyDelegate)
/**
* Create a new dispatcher, that will be used as a child, optionally
* providing custom storage and key delegate
*/
constructor(storage: IStateStorage, key?: StateKeyDelegate)
/**
* Create a new dispatcher and bind it to client and optionally
* FSM storage
*/
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constructor(
client: TelegramClient,
...args: State extends never ? [] : [IStateStorage, StateKeyDelegate?]
)
constructor(
client?: TelegramClient | IStateStorage | StateKeyDelegate,
storage?: IStateStorage | StateKeyDelegate,
key?: StateKeyDelegate
) {
if (client) {
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if (client instanceof TelegramClient) {
this.bindToClient(client)
if (storage) {
this._storage = storage as any
this._stateKeyDelegate = (key ??
defaultStateKeyDelegate) as any
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}
} else if (typeof client === 'function') {
// is StateKeyDelegate
this._customStateKeyDelegate = client as any
} else {
this._customStorage = client as any
if (storage) {
this._customStateKeyDelegate = client as any
}
}
}
}
/**
* Bind the dispatcher to the client.
* Called by the constructor automatically if
* `client` was passed.
*
* Under the hood, this replaces client's `dispatchUpdate`
* function, meaning you can't bind two different
* dispatchers to the same client at the same time.
* Instead, use {@link extend}, {@link addChild}
* or {@link addScene} on the existing, already bound dispatcher.
*
* Dispatcher also uses bound client to throw errors
*/
bindToClient(client: TelegramClient): void {
client['dispatchUpdate'] = this.dispatchUpdate.bind(this)
this._client = client
}
/**
* Unbind a dispatcher from the client.
*
* This will replace client's dispatchUpdate with a no-op.
* If this dispatcher is not bound, nothing will happen.
*/
unbind(): void {
if (this._client) {
this._client['dispatchUpdate'] = noop
this._client = undefined
}
}
/**
* Process an update with this dispatcher.
* Calling this method without bound client will not work.
*
* Under the hood asynchronously calls {@link dispatchUpdateNow}
* with error handler set to client's one.
*
* @param update Update to process
* @param users Map of users
* @param chats Map of chats
*/
dispatchUpdate(
update: tl.TypeUpdate | tl.TypeMessage,
users: UsersIndex,
chats: ChatsIndex
): void {
if (!this._client) return
// order does not matter in the dispatcher,
// so we can handle each update in its own task
this.dispatchUpdateNow(update, users, chats).catch((err) =>
this._client!['_emitError'](err)
)
}
/**
* Process an update right now in the current stack.
*
* Unlike {@link dispatchUpdate}, this does not schedule
* the update to be dispatched, but dispatches it immediately,
* and after `await`ing this method you can be certain that the update
* was fully processed by all the registered handlers, including children.
*
* @param update Update to process
* @param users Map of users
* @param chats Map of chats
*/
async dispatchUpdateNow(
update: tl.TypeUpdate | tl.TypeMessage,
users: UsersIndex,
chats: ChatsIndex
): Promise<void> {
return this._dispatchUpdateNowImpl(update, users, chats)
}
private async _dispatchUpdateNowImpl(
update: tl.TypeUpdate | tl.TypeMessage | null,
users: UsersIndex | null,
chats: ChatsIndex | null,
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// this is getting a bit crazy lol
parsed?: any,
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parsedType?: Exclude<UpdateHandler['type'], 'raw'> | null,
parsedState?: UpdateState<State, SceneName> | null,
parsedScene?: string | null,
forceScene?: true
): Promise<void> {
if (!this._client) return
const isRawMessage = update && tl.isAnyMessage(update)
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if (parsed === undefined && this._handlersCount[update!._]) {
const pair = PARSERS[update!._]
if (pair) {
parsed = pair[1](this._client, update!, users!, chats!)
parsedType = pair[0]
} else {
parsed = parsedType = null
}
}
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if (parsedScene === undefined) {
if (
this._storage &&
this._scenes &&
(parsedType === 'new_message' ||
parsedType === 'edit_message' ||
parsedType === 'callback_query')
) {
// no need to fetch scene if there are no registered scenes
const key = await this._stateKeyDelegate!(parsed)
if (key) {
parsedScene = await this._storage.getCurrentScene(key)
} else {
parsedScene = null
}
} else {
parsedScene = null
}
}
if (!forceScene && parsedScene !== null) {
if (this._scene) {
if (this._scene !== parsedScene)
// should not happen, but just in case
return
} else {
if (!this._scenes || !(parsedScene in this._scenes))
// not registered scene
return
return this._scenes[parsedScene]._dispatchUpdateNowImpl(
update,
users,
chats,
parsed,
parsedType,
parsedState,
parsedScene,
true
)
}
}
if (parsedState === undefined) {
if (
this._storage &&
(parsedType === 'new_message' ||
parsedType === 'edit_message' ||
parsedType === 'callback_query')
) {
const key = await this._stateKeyDelegate!(parsed)
if (key) {
let customKey
if (
!this._customStateKeyDelegate ||
(customKey = await this._customStateKeyDelegate(parsed))
) {
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parsedState = new UpdateState(
this._storage!,
key,
this._scene ?? null,
this._sceneScoped,
this._customStorage,
customKey
)
}
} else {
parsedState = null
}
} else {
parsedState = null
}
}
outer: for (const grp of this._groupsOrder) {
const group = this._groups[grp]
if (update && !isRawMessage && 'raw' in group) {
const handlers = group['raw'] as RawUpdateHandler[]
for (const h of handlers) {
let result: void | PropagationAction
if (
!h.check ||
(await h.check(
this._client,
update as any,
users!,
chats!
))
) {
result = await h.callback(
this._client,
update as any,
users!,
chats!
)
} else continue
switch (result) {
case 'continue':
continue
case 'stop':
break outer
case 'stop-children':
return
}
break
}
}
if (parsedType && parsedType in group) {
// raw is not handled here, so we can safely assume this
const handlers = group[parsedType] as Exclude<
UpdateHandler,
RawUpdateHandler
>[]
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try {
for (const h of handlers) {
let result: void | PropagationAction
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if (
!h.check ||
(await h.check(parsed, parsedState as never))
) {
result = await h.callback(
parsed,
parsedState as never
)
} else continue
switch (result) {
case 'continue':
continue
case 'stop':
break outer
case 'stop-children':
return
case 'scene': {
if (!parsedState)
throw new MtCuteArgumentError(
'Cannot use ToScene without state'
)
const scene = parsedState['_scene']
if (!scene)
throw new MtCuteArgumentError(
'Cannot use ToScene without entering a scene'
)
return this._scenes[
scene
]._dispatchUpdateNowImpl(
update,
users,
chats,
parsed,
parsedType,
undefined,
scene,
true
)
}
}
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break
}
} catch (e) {
if (this._errorHandler) {
const handled = await this._errorHandler(
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e,
{ type: parsedType, data: parsed },
parsedState as never
)
if (!handled) throw e
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} else {
throw e
}
}
}
}
for (const child of this._children) {
await child._dispatchUpdateNowImpl(
update,
users,
chats,
parsed,
parsedType
)
}
}
/**
* Add an update handler to a given handlers group
*
* @param handler Update handler
* @param group Handler group index
*/
addUpdateHandler(handler: UpdateHandler, group = 0): void {
if (!(group in this._groups)) {
this._groups[group] = {} as any
this._groupsOrder.push(group)
this._groupsOrder.sort((a, b) => a - b)
}
if (!(handler.type in this._groups[group])) {
this._groups[group][handler.type] = []
}
HANDLER_TYPE_TO_UPDATE[handler.type].forEach((upd) => {
if (!(upd in this._handlersCount)) this._handlersCount[upd] = 0
this._handlersCount[upd] += 1
})
this._groups[group][handler.type].push(handler)
}
/**
* Remove an update handler (or handlers) from a given
* handler group.
*
* @param handler Update handler to remove, its type or `'all'` to remove all
* @param group Handler group index (-1 to affect all groups)
* @internal
*/
removeUpdateHandler(
handler: UpdateHandler | UpdateHandler['type'] | 'all',
group = 0
): void {
if (group !== -1 && !(group in this._groups)) {
return
}
if (typeof handler === 'string') {
if (handler === 'all') {
if (group === -1) {
this._groups = {}
this._handlersCount = {}
} else {
const grp = this._groups[group] as any
Object.keys(grp).forEach((handler) => {
HANDLER_TYPE_TO_UPDATE[handler].forEach((upd) => {
this._handlersCount[upd] -= grp[handler].length
})
})
delete this._groups[group]
}
} else {
HANDLER_TYPE_TO_UPDATE[handler].forEach((upd) => {
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this._handlersCount[upd] -= this._groups[group][
handler
].length
})
delete this._groups[group][handler]
}
return
}
if (!(handler.type in this._groups[group])) {
return
}
const idx = this._groups[group][handler.type].indexOf(handler)
if (idx > 0) {
this._groups[group][handler.type].splice(idx, 1)
HANDLER_TYPE_TO_UPDATE[handler.type].forEach((upd) => {
this._handlersCount[upd] -= 1
})
}
}
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/**
* Register an error handler.
*
* This is used locally within this dispatcher
* (does not affect children/parent) whenever
* an error is thrown inside an update handler.
* Not used for raw update handlers
*
* When an error is thrown, but there is no error
* handler, it is propagated to `TelegramClient`.
*
* There can be at most one error handler.
* Pass `null` to remove it.
*
* @param handler Error handler
*/
onError(
handler:
| ((
err: Error,
update: UpdateInfoForError<UpdateHandler>,
state?: UpdateState<State, SceneName>
) => MaybeAsync<boolean>)
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| null
): void {
if (handler) this._errorHandler = handler
else this._errorHandler = undefined
}
/**
* Set error handler that will propagate
* the error to the parent dispatcher
*/
propagateErrorToParent<T extends Exclude<UpdateHandler, RawUpdateHandler>>(
err: Error,
update: UpdateInfoForError<T>,
state?: UpdateState<State, SceneName>
): MaybeAsync<boolean> {
if (!this.parent)
throw new MtCuteArgumentError('This dispatcher is not a child')
if (this.parent._errorHandler) {
return this.parent._errorHandler(err, update, state)
} else {
throw err
}
}
// children //
/**
* Get parent dispatcher if current dispatcher is a child.
* Otherwise, return `null`
*/
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get parent(): Dispatcher<any> | null {
return this._parent ?? null
}
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private _prepareChild(child: Dispatcher<any>): void {
if (child._client) {
throw new MtCuteArgumentError(
'Provided dispatcher is ' +
(child._parent
? 'already a child. Use parent.removeChild() before calling addChild()'
: 'already bound to a client. Use unbind() before calling addChild()')
)
}
child._parent = this as any
child._client = this._client
child._storage = this._storage
child._stateKeyDelegate = this._stateKeyDelegate
}
/**
* Add a child dispatcher.
*
* Child dispatchers are called when dispatching updates
* just like normal, except they can be controlled
* externally. Additionally, child dispatcher have their own
* independent handler grouping that does not interfere with parent's,
* including `StopPropagation` (i.e. returning `StopPropagation` will
* still call children. To entirely stop, use `StopChildrenPropagation`)
*
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* Note that child dispatchers share the same TelegramClient and
* storage binding as the parent, don't bind them manually.
*
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* @param child Other dispatcher
*/
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addChild(child: Dispatcher<State, SceneName>): void {
if (this._children.indexOf(child) > -1) return
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this._prepareChild(child)
this._children.push(child)
}
/**
* Add a dispatcher as a scene with a non-scoped state.
*
* Scoped storage for a scene means that the scene will
* have its own storage, that is only available within
* the scene and does not interfere with global state.
* Non-scoped, on the other hand, is the same state as
* the one used for the root dispatcher
*
* @param uid UID of the scene
* @param scene Dispatcher representing the scene
* @param scoped Whether to use scoped FSM storage for the scene
*/
addScene(
uid: SceneName,
scene: Dispatcher<State, SceneName>,
scoped: false
): void
/**
* Add a dispatcher as a scene with a scoped state
*
* Scoped storage for a scene means that the scene will
* have its own storage, that is only available within
* the scene and does not interfere with global state.
* Non-scoped, on the other hand, is the same state as
* the one used for the root dispatcher
*
* @param uid UID of the scene
* @param scene Dispatcher representing the scene
* @param scoped Whether to use scoped FSM storage for the scene (defaults to `true`)
*/
addScene(
uid: SceneName,
scene: Dispatcher<any, SceneName>,
scoped?: true
): void
addScene(
uid: SceneName,
scene: Dispatcher<any, SceneName>,
scoped = true
): void {
if (!this._scenes) this._scenes = {}
if (uid in this._scenes) {
throw new MtCuteArgumentError(
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`Scene with UID ${uid} is already registered!`
)
}
if (uid[0] === '$') {
throw new MtCuteArgumentError(`Scene UID cannot start with $`)
}
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if (scene._scene) {
throw new MtCuteArgumentError(
`This dispatcher is already registered as scene ${scene._scene}`
)
}
this._prepareChild(scene)
scene._scene = uid
scene._sceneScoped = scoped
this._scenes[uid] = scene
}
/**
* Remove a child dispatcher.
*
* Removing child dispatcher will also remove
* child dispatcher's client binding.
*
* If the provided dispatcher is not a child of current,
* this function will silently fail.
*
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* @param child Other dispatcher
*/
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removeChild(child: Dispatcher): void {
const idx = this._children.indexOf(child)
if (idx > -1) {
child._unparent()
this._children.splice(idx, 1)
}
}
private _unparent(): void {
this._parent = this._client = undefined
;(this as any)._stateKeyDelegate = undefined
;(this as any)._storage = undefined
}
/**
* Extend current dispatcher by copying other dispatcher's
* handlers and children to the current.
*
* This might be more efficient for simple cases, but do note that the handler
* groups, children and scenes will get merged (unlike {@link addChild},
* where they are independent). Also note that unlike with children,
* when adding handlers to `other` *after* you extended
* the current dispatcher, changes will not be applied.
*
* @param other Other dispatcher
*/
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extend(other: Dispatcher<State, SceneName>): void {
if (other._customStorage || other._customStateKeyDelegate) {
throw new MtCuteArgumentError(
'Provided dispatcher has custom storage and cannot be extended from.'
)
}
other._groupsOrder.forEach((group) => {
if (!(group in this._groups)) {
this._groups[group] = other._groups[group]
this._groupsOrder.push(group)
} else {
const otherGrp = other._groups[group] as any
const selfGrp = this._groups[group] as any
Object.keys(otherGrp).forEach((typ) => {
if (!(typ in selfGrp)) {
selfGrp[typ] = otherGrp[typ]
} else {
selfGrp[typ].push(...otherGrp[typ])
}
})
}
})
Object.keys(other._handlersCount).forEach((typ) => {
this._handlersCount[typ] += other._handlersCount[typ]
})
other._children.forEach((it) => {
it._unparent()
this.addChild(it as any)
})
if (other._scenes) {
Object.keys(other._scenes).forEach((key) => {
other._scenes[key]._unparent()
if (key in this._scenes) {
// will be overwritten
delete this._scenes[key]
}
this.addScene(
key as any,
other._scenes[key] as any,
other._scenes[key]._sceneScoped as any
)
})
}
this._groupsOrder.sort((a, b) => a - b)
}
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/**
* Create a clone of this dispatcher, that has the same handlers,
* but is not bound to a client or to a parent dispatcher.
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*
* Custom Storage and key delegate are copied too.
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*
* By default, child dispatchers (and scenes) are ignored, since
* that requires cloning every single one of them recursively
* and then binding them back.
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*
* @param children Whether to also clone children and scenes
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*/
clone(children = false): Dispatcher<State, SceneName> {
const dp = new Dispatcher<State, SceneName>()
// copy handlers.
Object.keys(this._groups).forEach((key) => {
const idx = (key as any) as number
dp._groups[idx] = {} as any
Object.keys(this._groups[idx]).forEach(
(type: UpdateHandler['type']) => {
dp._groups[idx][type] = [...this._groups[idx][type]]
}
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)
})
dp._groupsOrder = [...this._groupsOrder]
dp._handlersCount = { ...this._handlersCount }
dp._errorHandler = this._errorHandler
dp._customStateKeyDelegate = this._customStateKeyDelegate
dp._customStorage = this._customStorage
if (children) {
this._children.forEach((it) => {
const child = it.clone(true)
dp.addChild(child as any)
})
if (this._scenes) {
Object.keys(this._scenes).forEach((key) => {
const scene = this._scenes[key].clone(true)
dp.addScene(
key as any,
scene as any,
this._scenes[key]._sceneScoped as any
)
})
}
}
return dp
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}
/**
* Get update state object for the given key.
*
* For custom keys, use prefix starting with `$` to avoid
* clashing with other keys (scene name can't start with `$`)
*
* @param key State storage key
* @template S State type, defaults to dispatcher's state type. Only checked at compile-time
*/
getState<S = State>(key: string): UpdateState<S, SceneName>
/**
* Get update state object for the given object.
*
* Equivalent to `getState(string)`, but derives
* the key with the registered {@link StateKeyDelegate},
* and since it could be async, this method is async too.
*
* @param object Object for which the state should be fetched
* @template S State type, defaults to dispatcher's state type. Only checked at compile-time
*/
getState<S = State>(
object: Parameters<StateKeyDelegate>[0]
): Promise<UpdateState<S, SceneName>>
getState<S = State>(
object: string | Parameters<StateKeyDelegate>[0]
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): MaybeAsync<UpdateState<S, SceneName>> {
if (!this._storage)
throw new MtCuteArgumentError(
'Cannot use getUpdateState() filter without state storage'
)
if (typeof object === 'string') {
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return new UpdateState(
this._storage!,
object,
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this._scene ?? null,
this._sceneScoped,
this._customStorage
)
}
return Promise.resolve(this._stateKeyDelegate!(object)).then((key) => {
if (!key) {
throw new MtCuteArgumentError(
'Cannot derive key from given object'
)
}
if (!this._customStateKeyDelegate) {
return new UpdateState(
this._storage!,
key,
this._scene ?? null,
this._sceneScoped,
this._customStorage
)
}
return Promise.resolve(this._customStateKeyDelegate(object)).then(
(customKey) => {
if (!customKey) {
throw new MtCuteArgumentError(
'Cannot derive custom key from given object'
)
}
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return new UpdateState(
this._storage!,
key,
this._scene ?? null,
this._sceneScoped,
this._customStorage,
customKey
)
}
)
})
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}
/**
* Get global state.
*
* This will load the state for the given object
* ignoring local custom storage, key delegate and scene scope.
*/
getGlobalState<T>(
object: Parameters<StateKeyDelegate>[0]
): Promise<UpdateState<T, SceneName>> {
if (!this._parent) {
throw new MtCuteArgumentError(
'This dispatcher does not have a parent'
)
}
return Promise.resolve(this._stateKeyDelegate!(object)).then((key) => {
if (!key) {
throw new MtCuteArgumentError(
'Cannot derive key from given object'
)
}
return new UpdateState(
this._storage!,
key,
this._scene ?? null,
false
)
})
}
// addUpdateHandler convenience wrappers //
private _addKnownHandler(
name: keyof typeof handlers,
filter: any,
handler?: any,
group?: number
): void {
if (typeof handler === 'number') {
this.addUpdateHandler((handlers as any)[name](filter), handler)
} else {
this.addUpdateHandler(
(handlers as any)[name](filter, handler),
group
)
}
}
// begin-codegen
/**
* Register a raw update handler without any filters
*
* @param handler Raw update handler
* @param group Handler group index
*/
onRawUpdate(handler: RawUpdateHandler['callback'], group?: number): void
/**
* Register a raw update handler with a filter
*
* @param filter Update filter function
* @param handler Raw update handler
* @param group Handler group index
*/
onRawUpdate(
filter: RawUpdateHandler['check'],
handler: RawUpdateHandler['callback'],
group?: number
): void
/** @internal */
onRawUpdate(filter: any, handler?: any, group?: number): void {
this._addKnownHandler('rawUpdate', filter, handler, group)
}
/**
* Register a new message handler without any filters
*
* @param handler New message handler
* @param group Handler group index
*/
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onNewMessage(
handler: NewMessageHandler<
Message,
State extends never ? never : UpdateState<State, SceneName>
>['callback'],
group?: number
): void
/**
* Register a new message handler with a filter
*
* @param filter Update filter
* @param handler New message handler
* @param group Handler group index
*/
onNewMessage<Mod>(
filter: UpdateFilter<Message, Mod, State>,
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handler: NewMessageHandler<
filters.Modify<Message, Mod>,
State extends never ? never : UpdateState<State, SceneName>
>['callback'],
group?: number
): void
/**
* Register a new message handler with a filter
*
* @param filter Update filter
* @param handler New message handler
* @param group Handler group index
*/
onNewMessage<Mod>(
filter: UpdateFilter<Message, Mod>,
handler: NewMessageHandler<
filters.Modify<Message, Mod>,
State extends never ? never : UpdateState<State, SceneName>
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>['callback'],
group?: number
): void
/** @internal */
onNewMessage(filter: any, handler?: any, group?: number): void {
this._addKnownHandler('newMessage', filter, handler, group)
}
/**
* Register an edit message handler without any filters
*
* @param handler Edit message handler
* @param group Handler group index
*/
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onEditMessage(
handler: EditMessageHandler<
Message,
State extends never ? never : UpdateState<State, SceneName>
>['callback'],
group?: number
): void
/**
* Register an edit message handler with a filter
*
* @param filter Update filter
* @param handler Edit message handler
* @param group Handler group index
*/
onEditMessage<Mod>(
filter: UpdateFilter<Message, Mod, State>,
handler: EditMessageHandler<
filters.Modify<Message, Mod>,
State extends never ? never : UpdateState<State, SceneName>
>['callback'],
group?: number
): void
/**
* Register an edit message handler with a filter
*
* @param filter Update filter
* @param handler Edit message handler
* @param group Handler group index
*/
onEditMessage<Mod>(
filter: UpdateFilter<Message, Mod>,
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handler: EditMessageHandler<
filters.Modify<Message, Mod>,
State extends never ? never : UpdateState<State, SceneName>
>['callback'],
group?: number
): void
/** @internal */
onEditMessage(filter: any, handler?: any, group?: number): void {
this._addKnownHandler('editMessage', filter, handler, group)
}
/**
* Register a delete message handler without any filters
*
* @param handler Delete message handler
* @param group Handler group index
*/
onDeleteMessage(
handler: DeleteMessageHandler['callback'],
group?: number
): void
/**
* Register a delete message handler with a filter
*
* @param filter Update filter
* @param handler Delete message handler
* @param group Handler group index
*/
onDeleteMessage<Mod>(
filter: UpdateFilter<DeleteMessageUpdate, Mod>,
handler: DeleteMessageHandler<
filters.Modify<DeleteMessageUpdate, Mod>
>['callback'],
group?: number
): void
/** @internal */
onDeleteMessage(filter: any, handler?: any, group?: number): void {
this._addKnownHandler('deleteMessage', filter, handler, group)
}
/**
* Register a chat member update handler without any filters
*
* @param handler Chat member update handler
* @param group Handler group index
*/
onChatMemberUpdate(
handler: ChatMemberUpdateHandler['callback'],
group?: number
): void
/**
* Register a chat member update handler with a filter
*
* @param filter Update filter
* @param handler Chat member update handler
* @param group Handler group index
*/
onChatMemberUpdate<Mod>(
filter: UpdateFilter<ChatMemberUpdate, Mod>,
handler: ChatMemberUpdateHandler<
filters.Modify<ChatMemberUpdate, Mod>
>['callback'],
group?: number
): void
/** @internal */
onChatMemberUpdate(filter: any, handler?: any, group?: number): void {
this._addKnownHandler('chatMemberUpdate', filter, handler, group)
}
/**
* Register an inline query handler without any filters
*
* @param handler Inline query handler
* @param group Handler group index
*/
onInlineQuery(handler: InlineQueryHandler['callback'], group?: number): void
/**
* Register an inline query handler with a filter
*
* @param filter Update filter
* @param handler Inline query handler
* @param group Handler group index
*/
onInlineQuery<Mod>(
filter: UpdateFilter<InlineQuery, Mod>,
handler: InlineQueryHandler<
filters.Modify<InlineQuery, Mod>
>['callback'],
group?: number
): void
/** @internal */
onInlineQuery(filter: any, handler?: any, group?: number): void {
this._addKnownHandler('inlineQuery', filter, handler, group)
}
/**
* Register a chosen inline result handler without any filters
*
* @param handler Chosen inline result handler
* @param group Handler group index
*/
onChosenInlineResult(
handler: ChosenInlineResultHandler['callback'],
group?: number
): void
/**
* Register a chosen inline result handler with a filter
*
* @param filter Update filter
* @param handler Chosen inline result handler
* @param group Handler group index
*/
onChosenInlineResult<Mod>(
filter: UpdateFilter<ChosenInlineResult, Mod>,
handler: ChosenInlineResultHandler<
filters.Modify<ChosenInlineResult, Mod>
>['callback'],
group?: number
): void
/** @internal */
onChosenInlineResult(filter: any, handler?: any, group?: number): void {
this._addKnownHandler('chosenInlineResult', filter, handler, group)
}
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/**
* Register a callback query handler without any filters
*
* @param handler Callback query handler
* @param group Handler group index
*/
onCallbackQuery(
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handler: CallbackQueryHandler<
CallbackQuery,
State extends never ? never : UpdateState<State, SceneName>
>['callback'],
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group?: number
): void
/**
* Register a callback query handler with a filter
*
* @param filter Update filter
* @param handler Callback query handler
* @param group Handler group index
*/
onCallbackQuery<Mod>(
filter: UpdateFilter<CallbackQuery, Mod, State>,
handler: CallbackQueryHandler<
filters.Modify<CallbackQuery, Mod>,
State extends never ? never : UpdateState<State, SceneName>
>['callback'],
group?: number
): void
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/**
* Register a callback query handler with a filter
*
* @param filter Update filter
* @param handler Callback query handler
* @param group Handler group index
*/
onCallbackQuery<Mod>(
filter: UpdateFilter<CallbackQuery, Mod>,
handler: CallbackQueryHandler<
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filters.Modify<CallbackQuery, Mod>,
State extends never ? never : UpdateState<State, SceneName>
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>['callback'],
group?: number
): void
/** @internal */
onCallbackQuery(filter: any, handler?: any, group?: number): void {
this._addKnownHandler('callbackQuery', filter, handler, group)
}
/**
* Register a poll update handler without any filters
*
* @param handler Poll update handler
* @param group Handler group index
*/
onPollUpdate(handler: PollUpdateHandler['callback'], group?: number): void
/**
* Register a poll update handler with a filter
*
* @param filter Update filter
* @param handler Poll update handler
* @param group Handler group index
*/
onPollUpdate<Mod>(
filter: UpdateFilter<PollUpdate, Mod>,
handler: PollUpdateHandler<filters.Modify<PollUpdate, Mod>>['callback'],
group?: number
): void
/** @internal */
onPollUpdate(filter: any, handler?: any, group?: number): void {
this._addKnownHandler('pollUpdate', filter, handler, group)
}
/**
* Register a poll vote handler without any filters
*
* @param handler Poll vote handler
* @param group Handler group index
*/
onPollVote(handler: PollVoteHandler['callback'], group?: number): void
/**
* Register a poll vote handler with a filter
*
* @param filter Update filter
* @param handler Poll vote handler
* @param group Handler group index
*/
onPollVote<Mod>(
filter: UpdateFilter<PollVoteUpdate, Mod>,
handler: PollVoteHandler<
filters.Modify<PollVoteUpdate, Mod>
>['callback'],
group?: number
): void
/** @internal */
onPollVote(filter: any, handler?: any, group?: number): void {
this._addKnownHandler('pollVote', filter, handler, group)
}
/**
* Register an user status update handler without any filters
*
* @param handler User status update handler
* @param group Handler group index
*/
onUserStatusUpdate(
handler: UserStatusUpdateHandler['callback'],
group?: number
): void
/**
* Register an user status update handler with a filter
*
* @param filter Update filter
* @param handler User status update handler
* @param group Handler group index
*/
onUserStatusUpdate<Mod>(
filter: UpdateFilter<UserStatusUpdate, Mod>,
handler: UserStatusUpdateHandler<
filters.Modify<UserStatusUpdate, Mod>
>['callback'],
group?: number
): void
/** @internal */
onUserStatusUpdate(filter: any, handler?: any, group?: number): void {
this._addKnownHandler('userStatusUpdate', filter, handler, group)
}
/**
* Register an user typing handler without any filters
*
* @param handler User typing handler
* @param group Handler group index
*/
onUserTyping(handler: UserTypingHandler['callback'], group?: number): void
/**
* Register an user typing handler with a filter
*
* @param filter Update filter
* @param handler User typing handler
* @param group Handler group index
*/
onUserTyping<Mod>(
filter: UpdateFilter<UserTypingUpdate, Mod>,
handler: UserTypingHandler<
filters.Modify<UserTypingUpdate, Mod>
>['callback'],
group?: number
): void
/** @internal */
onUserTyping(filter: any, handler?: any, group?: number): void {
this._addKnownHandler('userTyping', filter, handler, group)
}
// end-codegen
}